Volume slicer example¶
Example of an elaborate dialog showing a multiple views on the same data, with 3 cuts synchronized.
This example shows how to have multiple views on the same data, how to embedded multiple scenes in a dialog, and the caveat in populating them with data, as well as how to add some interaction logic on an ImagePlaneWidget.
The order in which things happen in this example is important, and it is easy to get it wrong. First of all, many properties of the visualization objects cannot be changed if there is not a scene created to view them. This is why we put a lot of the visualization logic in the callback of scene.activated, which is called after creation of the scene. Second, default values created via the ‘_xxx_default’ callback are created lazily, that is, when the attributes are accessed. As the establishment of the VTK pipeline can depend on the order in which it is built, we trigger these access by explicitly calling the attributes. In particular, properties like scene background color, or interaction properties cannot be set before the scene is activated.
The same data is exposed in the different scenes by sharing the VTK dataset between different Mayavi data sources. See the Sharing the same data between scenes tip for more details.
In this example, the interaction with the scene and the various elements on it is strongly simplified by turning off interaction, and choosing specific scene interactor styles. Indeed, non-technical users can be confused with too rich interaction.
Python source code: volume_slicer.py
# Author: Gael Varoquaux <gael.varoquaux@normalesup.org>
# Copyright (c) 2009, Enthought, Inc.
# License: BSD Style.
import numpy as np
from traits.api import HasTraits, Instance, Array, \
on_trait_change
from traitsui.api import View, Item, HGroup, Group
from tvtk.api import tvtk
from tvtk.pyface.scene import Scene
from mayavi import mlab
from mayavi.core.api import PipelineBase, Source
from mayavi.core.ui.api import SceneEditor, MayaviScene, \
MlabSceneModel
################################################################################
# Create some data
x, y, z = np.ogrid[-5:5:64j, -5:5:64j, -5:5:64j]
data = np.sin(3*x)/x + 0.05*z**2 + np.cos(3*y)
################################################################################
# The object implementing the dialog
class VolumeSlicer(HasTraits):
# The data to plot
data = Array()
# The 4 views displayed
scene3d = Instance(MlabSceneModel, ())
scene_x = Instance(MlabSceneModel, ())
scene_y = Instance(MlabSceneModel, ())
scene_z = Instance(MlabSceneModel, ())
# The data source
data_src3d = Instance(Source)
# The image plane widgets of the 3D scene
ipw_3d_x = Instance(PipelineBase)
ipw_3d_y = Instance(PipelineBase)
ipw_3d_z = Instance(PipelineBase)
_axis_names = dict(x=0, y=1, z=2)
#---------------------------------------------------------------------------
def __init__(self, **traits):
super(VolumeSlicer, self).__init__(**traits)
# Force the creation of the image_plane_widgets:
self.ipw_3d_x
self.ipw_3d_y
self.ipw_3d_z
#---------------------------------------------------------------------------
# Default values
#---------------------------------------------------------------------------
def _data_src3d_default(self):
return mlab.pipeline.scalar_field(self.data,
figure=self.scene3d.mayavi_scene)
def make_ipw_3d(self, axis_name):
ipw = mlab.pipeline.image_plane_widget(self.data_src3d,
figure=self.scene3d.mayavi_scene,
plane_orientation='%s_axes' % axis_name)
return ipw
def _ipw_3d_x_default(self):
return self.make_ipw_3d('x')
def _ipw_3d_y_default(self):
return self.make_ipw_3d('y')
def _ipw_3d_z_default(self):
return self.make_ipw_3d('z')
#---------------------------------------------------------------------------
# Scene activation callbaks
#---------------------------------------------------------------------------
@on_trait_change('scene3d.activated')
def display_scene3d(self):
outline = mlab.pipeline.outline(self.data_src3d,
figure=self.scene3d.mayavi_scene,
)
self.scene3d.mlab.view(40, 50)
# Interaction properties can only be changed after the scene
# has been created, and thus the interactor exists
for ipw in (self.ipw_3d_x, self.ipw_3d_y, self.ipw_3d_z):
# Turn the interaction off
ipw.ipw.interaction = 0
self.scene3d.scene.background = (0, 0, 0)
# Keep the view always pointing up
self.scene3d.scene.interactor.interactor_style = \
tvtk.InteractorStyleTerrain()
def make_side_view(self, axis_name):
scene = getattr(self, 'scene_%s' % axis_name)
# To avoid copying the data, we take a reference to the
# raw VTK dataset, and pass it on to mlab. Mlab will create
# a Mayavi source from the VTK without copying it.
# We have to specify the figure so that the data gets
# added on the figure we are interested in.
outline = mlab.pipeline.outline(
self.data_src3d.mlab_source.dataset,
figure=scene.mayavi_scene,
)
ipw = mlab.pipeline.image_plane_widget(
outline,
plane_orientation='%s_axes' % axis_name)
setattr(self, 'ipw_%s' % axis_name, ipw)
# Synchronize positions between the corresponding image plane
# widgets on different views.
ipw.ipw.sync_trait('slice_position',
getattr(self, 'ipw_3d_%s'% axis_name).ipw)
# Make left-clicking create a crosshair
ipw.ipw.left_button_action = 0
# Add a callback on the image plane widget interaction to
# move the others
def move_view(obj, evt):
position = obj.GetCurrentCursorPosition()
for other_axis, axis_number in self._axis_names.items():
if other_axis == axis_name:
continue
ipw3d = getattr(self, 'ipw_3d_%s' % other_axis)
ipw3d.ipw.slice_position = position[axis_number]
ipw.ipw.add_observer('InteractionEvent', move_view)
ipw.ipw.add_observer('StartInteractionEvent', move_view)
# Center the image plane widget
ipw.ipw.slice_position = 0.5*self.data.shape[
self._axis_names[axis_name]]
# Position the view for the scene
views = dict(x=( 0, 90),
y=(90, 90),
z=( 0, 0),
)
scene.mlab.view(*views[axis_name])
# 2D interaction: only pan and zoom
scene.scene.interactor.interactor_style = \
tvtk.InteractorStyleImage()
scene.scene.background = (0, 0, 0)
@on_trait_change('scene_x.activated')
def display_scene_x(self):
return self.make_side_view('x')
@on_trait_change('scene_y.activated')
def display_scene_y(self):
return self.make_side_view('y')
@on_trait_change('scene_z.activated')
def display_scene_z(self):
return self.make_side_view('z')
#---------------------------------------------------------------------------
# The layout of the dialog created
#---------------------------------------------------------------------------
view = View(HGroup(
Group(
Item('scene_y',
editor=SceneEditor(scene_class=Scene),
height=250, width=300),
Item('scene_z',
editor=SceneEditor(scene_class=Scene),
height=250, width=300),
show_labels=False,
),
Group(
Item('scene_x',
editor=SceneEditor(scene_class=Scene),
height=250, width=300),
Item('scene3d',
editor=SceneEditor(scene_class=MayaviScene),
height=250, width=300),
show_labels=False,
),
),
resizable=True,
title='Volume Slicer',
)
m = VolumeSlicer(data=data)
m.configure_traits()