.. _organisation_mayavi_visualisations: Organisation of Mayavi visualizations: the pipeline ==================================================== .. topic:: Mayavi and VTK pipelines Mayavi uses `VTK `_ for all its visualization needs. A pipeline concept underlies all the visualization in VTK. However, it is important to note that the pipeline used by Mayavi does not correspond to the VTK pipeline creating the visualization: the layout is different, the objects are not the same, and there are more nodes in a VTK pipeline. The two pipelines share some similarities, but in this section, we are only concerned by the Mayavi pipeline. Anatomy of a Mayavi pipeline ------------------------------ Layout of a pipeline ..................... * The top node of a Mayavi pipeline is called the `Engine`. It is responsible of the creation and destruction of the scenes. It is not displayed in the pipeline view. * Below the `Engine`, you find `Scenes`. * Each `Scene` has a set of data `Sources`: they expose the data to visualize to Mayavi. * `Filters` can be applied to the `Sources` to transform the data they wrap. * A `Module Manager` controls the colors used to represent the scalar or vector data. It is represented in the pipeline view as the node called `Colors and legends`. * Visualization `Modules` finally display a reprensation of the data in the Scene, such as a surface, or lines. Navigating in the pipeline ............................ Each object in the pipeline has a `parent` attribute that points to its parent in the pipeline, as well as a `children` attribute, giving the list of its children. The `name` attribute of the objects gives the name of the node as it appears in the pipeline view. The edition dialog to modify graphicaly the properties of an object can be displayed by calling the `edit_traits()` method of this object. In addition, Mayavi pipeline objects can only be in one scene, and their `.scene` attribute point to this scene (see the :ref:`example_volume_slicer` for an example of how the data can be shared between scenes). The link between different Mayavi entry points ------------------------------------------------ Every visualization created in Mayavi is constructed with a pipeline, although the construction of the pipeline may be hidden from the user: * The easiest way to make a Mayavi visualization is to create a pipeline via the user interface, as, for instance, exposed in the :ref:`Parametric surfaces examples `. * The :ref:`mlab 3d plotting functions `, create full piplelines, comprising sources, modules, and possibly filters, to visualize numpy arrays. Displaying the :ref:`pipeline view ` is the easiest way to understand what pipeline was built. * Pipelines can also be built node-by-node with mlab, using the :ref:`mlab.pipeline functions`. The name of the functions to call can simply be deduced from the names of the pipeline nodes as they appear in the pipeline view. * The objects composing a pipeline can be instantiated and added to the pipeline manually, as exposed :ref:`further below `. A pipeline example examined ------------------------------------------------ Let us study the pipeline created by the `mlab.plot3d` function to represent lines:: import numpy as np phi = np.linspace(0., 2*np.pi, 1000) x = np.cos(6*phi)*(1 + .5*np.cos(11*phi)) y = np.sin(6*phi)*(1 + .5*np.cos(11*phi)) z = .5*np.sin(11*phi) from mayavi import mlab surface = mlab.plot3d(x, y, z, np.sin(6*phi), tube_radius=0.025, colormap='Spectral', opacity=.5) .. figure:: images/pipeline_and_scene.jpg :align: center The `mlab.plot3d` function first creates a source made of points connected by lines. Then it applies the `Stripper` filter, which transforms this succession of lines in a 'strip'. Second, a `Tube` filter is applied: from the 'strip' it creates tubes with a given radius. Finally, the `Surface` module is applied to display the surface of the tubes. The `surface` object returned by the `mlab.plot3d` function is that final `Surface` module. Let us have a look at the data in the pipeline before the tube filter was applied. First we retrive the `Stripper` filter:: stripper = surface.parent.parent.parent Then we apply on it a `Surface` module to represent the `strip`:: lines = mlab.pipeline.surface(stripper, color=(0, 0, 0)) .. figure:: images/pipeline_and_scene2.jpg :align: center All the properties of the different steps can be adjusted in the pipeline view. In addition, they correspond to attributes on the various objects:: >>> tubes = surface.parent.parent >>> tubes.filter.radius 0.025000000000000001 The names in the dialogs of the various properties gives hints to which attributes in the objects they correspond to. However, it can be fairly challenging to find this correspondance. We suggest to use the :ref:`record feature ` for this purpose.